Michael Graessle
Boston, MA
PROFESSIONAL OBJECTIVE:
To create and implement robust and effective tool sets for content creation pipelines.
EXPERIENCE:
Turbine Games – Software Engineer Tools Needham, MA
October 2008 – Present
-
Effectively used the C# programming language to parse data from a database to stream data from one application to another.
-
Created tools using Python to automate repetitive tasks as well as make integration into the engine more efficient.
-
Maintained and updated the export pipeline from Maya to the game engine using C++.
-
Helped to create a new export pipeline to make the export pipeline more efficient as well as easier to maintain.
-
Contributed scripts and tools to the Lord of the Rings online franchise as well as Dungeons and Dragons Online.
Sony Computer Entertainment America-Tools Engineer San Diego, CA
October 2005-October 2008
-
Efficiently used C, C#,C++, Python and MEL to connect 3D digital content creation applications with each other and several databases.
-
Create tools and pipelines to automate repetitive tasks as well as streamline and facilitate production.
-
Maintained and updated tools as needed a well as created documentation and tutorials to inform artists of how to used the tools.
-
Contributed motion editing pipelines, cinematic pipelines, motion editing, production support, and final animations for over 15 released titles, including:
Lair
-
God of War I and II
-
Edited motion capture data for cinematic sequences in Motion Builder.
-
Created Python scripts for MotionBuilder and MEL scripts in Maya to automate the
-
process of delivering animations from Motion Builder to Maya.
-
Socom II-IV
-
Created tools for MotionBuilder to separate elements such as characters, props, and cameras using Python and C++. Also used C# to create an application to track scene elements using a MySql database.
-
-
Resistance Fall of Man 2
-
Created scripts and actions in Temerity using Java and Python to automate tasks such as creating render passes, as well as exporting and importing animations in Maya.
-
-
Warhawk
-
Created tools for MotionBuilder and Maya to automate the process of duplicating characters.
-
Sony Computer Entertainment America-Motion Editor San Diego, CA
July 2001-October 2005
-
Contributed Motion editing and Production Support for Titles including:
- Star Wars galaxies
- Edited and delivered game engine ready animations using MotionBuilder.
SOFTWARE AND SCRIPTING EXPERIENCE:
|
C++ |
MySQL |
|
C# |
HTML and Wiki markup languages |
|
Python/MEL |
Softimage XSI |
|
Java |
Perforce |
|
Perl |
3d Studio Max |
EDUCATION:
-
Acting for Animators training by Ed Hooks
-
Official MotionBuilder training
-
Bachelor's Degree in Media Art and Animation from the Art Institute
-
Siggraph courses, panel and papers
-
Autodesk Master classes on advanced character rigging
-
MEL for Artists
PORTFOLIO:
References available upon request.
PDF version
