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Michael Graessle

Boston, MA

Linked In

 

PROFESSIONAL OBJECTIVE:

To create and implement robust and effective tool sets for content creation pipelines.

 

EXPERIENCE:

 

Turbine Games – Software Engineer Tools Needham, MA

October 2008 – Present

 

  • Effectively used the C# programming language to parse data from a database to stream data from one application to another.

  • Created tools using Python to automate repetitive tasks as well as make integration into the engine more efficient.

  • Maintained and updated the export pipeline from Maya to the game engine using C++.

  • Helped to create a new export pipeline to make the export pipeline more efficient as well as easier to maintain.

  • Contributed scripts and tools to the Lord of the Rings online franchise as well as Dungeons and Dragons Online.

 

Sony Computer Entertainment America-Tools Engineer San Diego, CA

October 2005-October 2008

 

  • Efficiently used C, C#,C++, Python and MEL to connect 3D digital content creation applications with each other and several databases.

  • Create tools and pipelines to automate repetitive tasks as well as streamline and facilitate production.

  • Maintained and updated tools as needed a well as created documentation and tutorials to inform artists of how to used the tools.

  • Contributed motion editing pipelines, cinematic pipelines, motion editing, production support, and final animations for over 15 released titles, including:

         Lair

  • God of War I and II

    • Edited motion capture data for cinematic sequences in Motion Builder.

    • Created Python scripts for MotionBuilder and MEL scripts in Maya to automate the

             process of delivering animations from Motion Builder to Maya.

  • Socom II-IV

    • Created tools for MotionBuilder to separate elements such as characters, props, and cameras using Python and C++. Also used C# to create an application to track scene elements using a MySql database.

  • Resistance Fall of Man 2

    • Created scripts and actions in Temerity using Java and Python to automate tasks such as creating render passes, as well as exporting and importing animations in Maya.

  • Warhawk

    • Created tools for MotionBuilder and Maya to automate the process of duplicating characters.

 

Sony Computer Entertainment America-Motion Editor San Diego, CA

July 2001-October 2005

  • Contributed Motion editing and Production Support for Titles including:

  • Star Wars galaxies
    • Edited and delivered game engine ready animations using MotionBuilder.

SOFTWARE AND SCRIPTING EXPERIENCE:

 

C++

MySQL

C#

HTML and Wiki markup languages

Python/MEL

Softimage XSI

Java

Perforce

Perl

3d Studio Max

 

 

EDUCATION:

  • Acting for Animators training by Ed Hooks

  • Official MotionBuilder training

  • Bachelor's Degree in Media Art and Animation from the Art Institute

  • Siggraph courses, panel and papers

  • Autodesk Master classes on advanced character rigging

  • MEL for Artists

 

PORTFOLIO:

http://www.mgraessle.net/

 

References available upon request.

 

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